I am a PhD student in Game Artificial Intelligence at Clermont Auvergne University at the LIMOS research unit in Clermont-Ferrand, France. My thesis is entitled “Reasoning with Ontologies in real-time for Non-Player Characters (NPC) Artificial Intelligence in games”.
I am trying to improve Non-Player Character (NPC) decision making in games through Logic Programming (LP) and ontologies, using a Prolog inference engine and the Unity game engine. This thesis involves a research collaboration with the independent game studio Wako Factory to test our approach.
PhD Game Artificial Intelligence, 2023
LIMOS - Clermont Auvergne University, France
MSc Computer Science, Networks & Telecommunications, 2020
UPSSITECH - Toulouse University, France
Erasmus Computer Science, 2019
Linköping Universitet, Sweden
See my GitHub for more projects.